Initialize engine version: 4.6.9f1 (44099fd26189)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244)
    Vendor:   NVIDIA
    VRAM:     978 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\ProBuilderCore-Unity4.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\ProBuilderCore-Unity4.dll into Unity Child Domain
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\ProBuilderMeshOps-Unity4.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\ProBuilderMeshOps-Unity4.dll into Unity Child Domain
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\KDTree.dll (this message is harmless)
Loading D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\KDTree.dll into Unity Child Domain
- Completed reload, in  0.068 seconds
desktop: 1280x1024 60Hz; virtual: 3840x1024 at -1280,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\System.Core.dll (this message is harmless)
No respawn point such a 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\OldDatas\Unity Projects\UW\build\Win32\uw_Data\Managed\Boo.Lang.dll (this message is harmless)
UnloadTime: 1.114497 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 859.
Total: 0.917190 ms (FindLiveObjects: 0.034480 ms CreateObjectMapping: 0.018389 ms MarkObjects: 0.455530 ms  DeleteObjects: 0.013026 ms)

No respawn point such a 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No respawn point such a 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hoge
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading BeachBy Dialog Event
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Pass '' shader state not supported
UnloadTime: 1.025613 ms
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3190.
Total: 1.527500 ms (FindLiveObjects: 0.226807 ms CreateObjectMapping: 0.062831 ms MarkObjects: 0.687317 ms  DeleteObjects: 0.010344 ms)

No respawn point such a 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No respawn point such a 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 5.281313 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 941.
Total: 2.492197 ms (FindLiveObjects: 0.031415 ms CreateObjectMapping: 0.024519 ms MarkObjects: 0.467406 ms  DeleteObjects: 1.577689 ms)

No respawn point such a WayFromBeach
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No respawn point such a WayFromBeach
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.204913 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 922.
Total: 0.875429 ms (FindLiveObjects: 0.037928 ms CreateObjectMapping: 0.022987 ms MarkObjects: 0.454763 ms  DeleteObjects: 0.010727 ms)

No respawn point such a WayFromBeach
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No respawn point such a WayFromBeach
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hoge
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading BeachBy Dialog Event
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Pass '' shader state not supported
UnloadTime: 1.063925 ms
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3219.
Total: 1.607956 ms (FindLiveObjects: 0.183514 ms CreateObjectMapping: 0.057851 ms MarkObjects: 0.930599 ms  DeleteObjects: 0.014941 ms)

No respawn point such a WayFromBeach
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No respawn point such a WayFromBeach
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 4.202063 ms
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 2808.
Total: 1.796834 ms (FindLiveObjects: 0.132559 ms CreateObjectMapping: 0.045591 ms MarkObjects: 0.576979 ms  DeleteObjects: 0.673908 ms)

